Episode 4
Smash Bros Brawl History
- Developer: HAL Laboratories, Sora, Game Arts, Monolith Soft, Paon, and Intelligent Systems. Development began in October 2005
- Release Date: January 31st, 2008 in Japan. March 9th, 2008 in North America. Australia was June 26th and Europe was June 27th, 2008.
Development
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- In 2005 at a pre E3 press conference President of Nintendo Satoru Iwata announced that the next Smash game was already in development for the Wii. Masahiro Sakurai had HAL back in 2003 and was surprised to learn of its development because Iwata had told him he would be in charge of the next installment following Melee. Iwata invited Sakurai to his hotel room in LA and ask him to direct Brawl. According to Did, You Know Gaming Iwata told Sakurai if he didn’t join the team they would just re-release Melee with online play. Sakurai was on board and Nintendo hired an outside studio who according to Sakurai had played excessive amounts of Melee. Brawl’s official trailer was at E3 2006. Sakurai told IGN that motion controls would not be included in the game. What it would include were Wi-Fi connection and online functionality. Nintendo wanted Brawl to be the game to take the Wii online. Sakurai and Hideo Kojima were testing online play and Kojima said Nintendo “could put it out right now and it would sell millions of copies.” Sadly that was not the case and the game would miss it’s original release date on December 3, 2007, in order to fine-tune the game. The single-player adventure mode, The Subspace Emissary was a step above Melee, but because Sakurai wanted to make the game more accessible to everyone, so the hardcore didn’t stick around and went back to Melee for high-level play.
- Competitive scene
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- The competitive scene didn’t last long last because of how unbalanced the game was. Meta Knight was the only viable option for most players so that made the game pretty boring to watch.
- Tripping was also added to slow players down, so you would just randomly fall a be left wide open to take damage.
- The slower speed and lack of moves from Melee like wavedashing, L-canceling, and decent air dodge played a part in killing it in the competitive scene.
- One of the biggest blows to playing the game competitively was the ability to act during hitstun making combos more difficult.
- Project M
- Project M was a mod that was created to make Falco play like he did Melee that evolved into the game that Brawl should have been. Project M was received many updates and even added Melee characters to the roster of Brawl. When Smash 4 was announced After six years it was shut down the team that had been working disbanded to avoid legal complications. There are still local scenes having tournaments with Project M, but for the most part it has died the main competitive scene.
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- Character list for Brawl
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- Mario
- Luigi
- Peach
- Bowser
- Yoshi
- Donkey Kong
- Link
- Zelda/Sheik
- Ganondorf
- Samus
- Kirby
- Fox
- Falco
- Pikachu
- Jigglypuff
- Captain Falcon
- Ness
- Ice Climbers
- Marth
- Mr. Game and Watch
- Diddy Kong
- Zero Suit Samus
- Meta Knight
- King Dedede
- Wolf
- Pokemon Trainer
- Lucario
- Lucas
- Ike
- Pit
- Wario
- Olimar
- R.O.B.
- Snake
- Sonic
Reception
- Brawl became the fastest selling video game in NOA history 1.4 million units in the first week. Super Smash Bros Brawl is the 8th best selling Wii game of all time at 12.14 units sold. Brawl sits at 93/100 on Metacritic
- IGN 9.5/10
- Eurogamer 9/10
- Nintendo Power 9/10
- Edge Magazine 9/10
My History with Smash Brawl
- Brawl is one of those games that hold a special place in my heart. When it released my boys were 7 and 5 years old and we spent many Saturday mornings trying to unlock characters and play through The Subspace Emissary. The casual play was perfect for playing with boys at that time. They loved to team up against me and we had many epic matches. My younger son loved playing as Wolf, the older would go for Ike and I loved Ganondorf.
Smash Practice
Last time we worked on defensive moves, now let’s incorporate that into our movement.
- Movement
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- Walk on the ground you can move left or right the lighter you press the analog stick the slower you will move.
- Some characters are faster than others
- Crawl While crouching and moving left or right some characters can crawl
- Dash flick the left stick left or right and hold it you will dash
- Walk on the ground you can move left or right the lighter you press the analog stick the slower you will move.
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- Jumping
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- Full jump pressing the jump button
- Short jump flicking the jump button
- Fast Fall by flicking the left stick down (notice the spark of light indicating it was done correctly)
- Double jump by pressing jump while in the air
- Back Jump press the jump button while flicking the left stick away from your opponent
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- Application
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- Jump into training and spend 30 minutes with movement and jumping and dodging
- Combine different movements
- Dash twoards an opponent and dodge roll away from them
- Back Jump followed by an air dodge back towards your opponent
- Set up a match and focus on not getting hit don’t use any attacks just move away your opponent
Outro
- Metal Melee theme check out the full video at N64josh.com/metalmelee
Smash Resources
- How to Git Gud from GameSkinny
- Smash Boards Beginners Guide
- Eurogamer’s Beginners Guide
- Event Hubs Character Move List
- Super Smash Academy on Youtube
Checkout RichaadEB’s Metal Melee
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