Smash Bros Cast Episode 6
What the pros want from Smash for the Switch
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- From NintendoLife article
- Knockback seems to be a hot topic
- Thinkaman a moderator for the Smashboards forum had this to say, “The oversight is that rage should never have applied to base knockback, as that messes up the consistency of low-% combos; this means that with some characters, the person losing might have fewer viable options,”
- Dabuz, a long time top ten Smash 4 player had this to say, “It’s a great mechanic because it prevents fishing for KOs at specific damage percentages, but it scales largely with the base knockback of a move (that means the amount of knockback a move delivers at zero percent, basically.) This makes multi-hitting moves such as Zero-Suit Samus’ ‘up-B’ attack extremely powerful because high base knockback ensures one hit leads into all of its ‘hits’, which causes the opponent to pop out and die at very low percentages, largely due to rage.”
- Thinkaman’s solution is, “Applying rage to only knockback growth (like all other damage/knockback modifiers in the game) is the number one thing that I’d like to see fixed in Smash for Switch,”
- Knockback seems to be a hot topic
- From NintendoLife article
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- Larry Lurr another top player would like to see the return of DACUS. A technique where you cancel your dash attack and do a sliding up smash.
- Fine tuning stick controls and upping the speed of rolling onto the stage were mentioned also.
- Nario, another professional Smash 4 player had this to say about the stages and stage hazards. “I hope we can further develop on that with something like a ‘turn off hazards’ option for most stages, similar to what PlayStation All-Stars had,” also this, “Sometimes in competitive play, to have the most fair result, we need to play on extremely conservative stages, (but) that can get stale quickly. This would liven up the stage list by a lot.”
- Dabuz would like to see the training mode fleshed more. “There’s a lot of stuff missing from the current training mode (frame by frame speed, recording inputs, testing rage, etc.) so I would love to see a more fleshed out training mode. Right now, there’s a lot of things that cannot be tested out there.”
- Multiplayer wasn’t the only area that Nario would like to see more of story mode like brawl had “I’d love to see a kind of story mode or adventure mode, similar to Brawl’s Subspace Emissary,” and “I love seeing characters in a crossover series interact with one another, like Meta Knight, Marth, and Ike.”
- Who do the pros want to see in Smash on Switch?
- Zero: I really want Cloud to stay for the next Smash title. I also want Sora to join the roster and for Snake to return. That’s my wishlist.
- Other characters that made the list were
- Bayonetta
- Crash Bandicoot
- Waluigi
- Ice Climbers
- Isaac from Goldensun
- Banjo-Kazooie
- Tavis Touchdown
- Characters suggestions from the Discord
- Poudigne- Rex and Pyra/Mythra
- Ryno- Dixie and Funky Kong
- NintenDavid64- Cappy for Mario. Sylux, Trace, or someone else from Metroid. Another FZero character. And Rex of course.
- Nightcrawlr724- Not that I “want” to see it but I think they will have an ARMS character on the roster. Maybe the 4 champions from BOTW
- Ganthet-san- Cloud and the same Fire Emblem Characters would be cool.
- DarkPanda45- Banjo and Kazooie
- Ctsmitson-Rex/Pyra for sure. If they wanted to add more Xenoblade representation maybe have Reyn from the first game and Zeke from the second. Other than Xenoblade characters I would really like a monster hunter character, despite MH World not being on the switch.
- AllexandertheG-Id like to see game n watch back, all rabbid characters from kingdom battle, rex would be cool too
- Mels-I’ll throw in a vote for Travis touchdown to make my man Suda happy
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Character Spotlight: Mario
- Mario’s versatile with ranged and up close attacks
- He can be played as an offensive or defensive character
- Utilize fireballs to move on opponents that are shielding and go for a grab
- Mario’s down throw followed by Up Tilt is an excellent combo for players that are at low percent as long are your rage isn’t too high. You can keep this combo going with an Up Air and even a Super Punch Jump.
- Keep your F.L.U.D.D. charged so it will be ready when you need it to get away from your opponent or
- Mario’s main weaknesses are his range so you have to get in close
- Mario’s cape not only reflects projectiles it can turn your opponent around allowing you to get a grab or get a combo going.
- The Cape can be especially useful for edge guarding.
- Fireballs are also great for edge guarding
- Mario’s Forward Air can be used to spike opponents but it must land perfectly.
Smash Character Video: Mario
Beefy Smash Dudes
IzawSmash
Setting up the controller
- I want to hear from you guys in discord of the comments on Youtube or comments of the show notes.
- I will be trying multiple button layout over the next week.
- As I’m learning combos I am finding that current button layout involves extra button presses
- I made my way over to the Smashboards forum and the thread there is crazy long with many varying opinions
Smash Practice
- Over the last week, I’ve been sparring with the community
- Playing winners stays matches on stream
- The training mode has been my main go to this week.
- Working on combos with a stationary opponent
- Getting the muscle memory for the inputs (I revert to button mashing pretty easily)
- I then turned on a running opponent and worked on the same combos
- I’m also learning to incorporate more moves into my play style using the cape more, using fireballs more
Smash Resources
- How to Git Gud from GameSkinny
- Smash Boards Beginners Guide
- Eurogamer’s Beginners Guide
- Event Hubs Character Move List
- Super Smash Academy on Youtube
Checkout RichaadEB’s Metal Melee
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